| By Mal Duffin | Article Rating: |
|
| February 13, 2006 02:00 PM EST | Reads: |
39,276 |
If you have an existing 3D scene that you would like to drive around, simply follow these steps:
- Load your 3D scene (see Figure 10).
- Create a new object (for example, a box) in the scene:
Position it over some sort of ground model.
Scale it to about the size of the required vehicle. - Name this object carStart.
- Export the level, like before, as gamelevel.w3d.
- Run the executable file.
Some Advanced Techniques
Consider undertaking these special projects to become more familiar with what I've covered in this article.
Creating a Sky Box
A sky box is a special
game-related technique used to surround an environment with six
prerendered images, mapped on to each side of a box object. By naming
the object skybox, the game will automatically process the object and
use it in the correct way (see Figure 11).
Creating Physical, Movable Objects
When you create
an object in the level, such as a crate or barrel, you can easily turn
it into a movable object within the Havok physics system. To do this,
place the tag moving before the object's name. The next time you export
the scene, you will be able to collide with the object and it will
behave in a physically correct manner.
You can discover more advanced techniques by reading Instructions.doc and Advanced Instructions.doc contained within the sample download file.
Viewing Existing Levels
You can see existing levels created using the training application in the CanDo Interactive Showcase (www.candointeractive.com/gamedesign/car/levels).
Where to Go from Here
You now have experience
creating and exporting Shockwave 3D content. You have seen how easy it
is to export your environment, and you have an idea of the type of
models that are suitable for use within that environment. Hopefully you
have been inspired to create more Shockwave 3D content using the latest
version of Director.
Published February 13, 2006 Reads 39,276
Copyright © 2006 SYS-CON Media, Inc. — All Rights Reserved.
Syndicated stories and blog feeds, all rights reserved by the author.
More Stories By Mal Duffin
As one of the directors of CanDo Interactive, Mal Duffin has extensive experience creating interactive Shockwave 3D content. He previously worked on video games and virtual reality projects for companies like Sony, Shiny Entertainment, and IBM.
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SYS-CON Brazil News Desk 02/13/06 02:59:54 PM EST | |||
During the course of reading this article and carrying out the various exercises, you and your 3D artist colleagues will get a practical, hands-on idea of the workflow required to create and export Shockwave 3D content using any of the major 3D applications. You will create a 3D environment, export it as Shockwave 3D, and drive around it in a virtual vehicle using the keyboard's arrow keys. |
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