Welcome!

Adobe Flex Authors: Glenn Rossman, Matthew Lobas, PR.com Newswire, Shelly Palmer, Kevin Benedict

Related Topics: Adobe Flex

Adobe Flex: Article

Cover Story: How to Increase the Frame Rates of Your Flash Movies

How's Your Need For Speed?

Flash in its essence began as a tool for creating vector animations on the web. The Flash Player was designed specifically as a lightweight animation viewer to display those moving vector objects which are in their simplest form, mathematical equations that describe complex shapes made up of points, lines, curves and fills. However, nowadays developers and designers are using Flash to do a lot more than just animation, today we see Flash being used for everything from interactive banner ads to games and large applications with complex user interfaces. We are now pushing Flash to its limits and our frame rates are starting to suffer as we continue to develop content that is more application centric.

The Flash Player has had obvious performance limitations for some time now:; the vector renderer inside the player generally coughs and splutters when it attempts to play Flash Movies that contain large amounts of objects on the stage. This is because the player is not optimized to deal with large amounts of static content, by design, each frame all the vector objects on the stage have to be updated and redrawn regardless of whether they have changed, which is an intensive and unnecessary process.

In this release of the Flash Player, Macromedia have addressed these visual performance issues by making various improvements and optimizations to the renderer and adding various new features which developers can use to take advantage of these significant changes.

This article will show you how to effectively utilize these new performance related features to increase the frame rates of your Flash Movies.

Bitmap Caching
One of the most significant additions to the player in this release has to be the new Bitmap Caching capabilities. This feature gives developers that are experiencing poor frame rates the power to greatly increase the speed at which large amounts of objects are updated and drawn onto the stage by the renderer.

The renderer is a very important part of the Flash Player; it is responsible for everything that you see when you view a Flash Movie. It draws all the vector and bitmap data onto the stage. Every frame, the renderer has to update the stage and the various objects it contains to reflect any changes since the last frame using ActionScript and/or animation. This process can become quite intensive when a large amount of updating has to be done on any given frame. Using this feature gives the developer some control over the amount of work that the renderer has to perform each frame. The less work you give the renderer, the faster and smoother your Flash Movie will run.

So How Does It Work?
When you turn on Bitmap Caching for any given movie clip, the player converts the contents of the movie clip into a bitmap which it generates and then stores in memory alongside the original vector data equivalent. The renderer then displays this bitmap in place of the vector data by copying the image from memory onto the stage. This process essentially makes the renderer's life easier, because it doesn't have to update the movie clip each frame, instead it only has to draw the bitmap it generated once and from then on it simply copies the bitmap from memory onto the stage, unless of course you change the movie clip or its contents, which will regenerate the bitmap. There will be little or no visual difference when a movie clip has bitmap caching turned on. You may notice a very slight difference because the vector data is snapped to the nearest whole pixel when the bitmap is generated. Bitmap Caching also works perfectly well with nested movie clips (movie clips inside movie clips). To put it in simple terms, by turning on Bitmap Caching for a movie clip, you are essentially telling the Flash Player: "Hey Renderer, I'll make your life a little easier. Freeze this movie clip and display it as a bitmap instead because this movie clip or its contents are not going to change very often, if at all. They are static."

Turning Bitmap Caching On and Off
Bitmap Caching comes in the form of an additional movie clip property that can be switched on or off at both Authortime using the Property Inspector and at runtime using ActionScript, on a per movie clip basis.

Using the Authoring Environment
You can turn Bitmap Caching on or off for any movie clip in the authoring environment using the Property Inspector. Bitmap Caching is disabled for all movie clips by default.

To turn Bitmap Caching on select the desired movie clip instance on the stage by clicking on it. Then open the Property Inspector from the Window menu. (Window > Properties > Properties) or use the Keyboard Shortcut CTRL + F3

In the bottom right hand corner of the Properties Inspector under the Blend field, you will see an option called Use Runtime Bitmap Caching. Click this checkbox to turn Bitmap Caching on for the selected movie clip. Bitmap Caching is turned off by default for all movie clips.

Using ActionScript
Bitmap Caching can also be turned on and off at runtime using actionscript. Every movie clip object now has a new actionscript property called cacheAsBitmap. To turn Bitmap Caching ON for a movie clip with actionscript you simply need to set the value of its cacheAsBitmap property to true like so: someMovieClip.cacheAsBitmap=true; //Turn Bitmap Caching ON Similarly, to turn Bitmap Caching OFF for a movie clip using actionscript you simple need to set the value of its cacheAsBitmap property to false as follows: someMovieClip.cacheAsBitmap=false; //Turn Bitmap Caching OFF You can also determine if a movie clip has Bitmap Caching turned on, by retrieving the value of the cacheAsBitmap property: isCached=someMovieClip.cacheAsBitmap;

When Should I Use Bitmap Caching?
If used correctly, Bitmap Caching can dramatically reduce the amount of updating instructions that the renderer has to process every frame and thus your movies should in practice run a lot quicker and smoother. However in certain circumstances Bitmap Caching could have a detrimental effect on the performance of your flash movie, therefore you should choose the movie clips that you cache wisely.

Bitmap Caching works best for movie clips whose visual appearance doesn't change often or at all. That is because when a cached movie clip or its contents change, the area or region of vector data that changed is regenerated and then updated into the bitmap that is held in memory and the renderer displays the new bitmap. Bitmap Caching also works well for movie clips that contain complex vector data (i.e. shapes with lots of curves or gradient fills) as it is quicker for the renderer to copy a bitmap from memory onto the stage than draw all those vectors to the stage.

Every time you rotate, scale or change the alpha of a cached movie clip, the whole bitmap has to be regenerated. So, turning on bitmap caching for a movie clip that is constantly rotating, changing in size or contains an animation doesn't make much sense because every frame the renderer has to update the bitmap to reflect the new appearance of the movie clip aswell as redraw it to the stage, which is added overhead.

The whole idea of this feature is to reduce the amount of updates that the renderer has to perform each frame, turning it on in such situations doesn't reduce the number of updates that the renderer has to perform. On the other hand it would be very beneficial for you to turn on Bitmap Caching for all movie clips that are either static or move around, but don't change visually. It is perfectly fine to move a cached movie clip around the stage, either with ActionScript or with timeline animation because moving it around won't change its visual appearance and therefore the cached bitmap doesn't have to be updated; the renderer will merely draw the bitmap at its new position.

Valid Usecase Scenario
Consider the following scenario: You have a large application that contains multiple Window components; each Window component contains numerous other Components. Each Window component is draggable. When the user drags one of the Windows around the application, he notices a slow down and the Window has to catch up to the mouse position, which causes jerky movement.

To fix this problem, the developer turns on Bitmap Caching for each Window component instance. Now the player only has to update the internal bitmap representation of each Window component when the visual appearance of one of the UI Components inside it changes. The rest of the time, including when the Window component is being dragged around, it simply needs to move the bitmaps around the stage, as opposed to constantly updating the stage from the vector data in each movie clip. The result is a much smoother dragging experience for the user.

More Stories By Guy Watson

Guy Watson (aka FlashGuru) has been a well-recognized figure in the Flash community for around four years, supporting the community with tutorials and source files, moderating the large Flash community forums, and running his own Flash resource Web site - FlashGuru's MX 101. Guy was one of the two developers that created the award-winning zoom interface for Relevare and now works for Endemol UK, the creative force behind reality television, producing programs such as Big Brother and The Salon. Guy now spends most of his time developing Flash games and applications for high-profile clients such as Channel 5 Television, Ladbrookes, and UK Style.

Comments (24) View Comments

Share your thoughts on this story.

Add your comment
You must be signed in to add a comment. Sign-in | Register

In accordance with our Comment Policy, we encourage comments that are on topic, relevant and to-the-point. We will remove comments that include profanity, personal attacks, racial slurs, threats of violence, or other inappropriate material that violates our Terms and Conditions, and will block users who make repeated violations. We ask all readers to expect diversity of opinion and to treat one another with dignity and respect.


Most Recent Comments
Conference Call 07/07/06 04:45:58 PM EDT

Trackback Added: Conference Call; Conference Call

Drug Rehab 07/07/06 09:19:22 AM EDT

Trackback Added: Drug Rehab; Drug Rehab

Payday Loan 07/05/06 10:59:50 AM EDT

Trackback Added: Payday Loan; Payday Loan

Dental Insurance 07/05/06 10:33:31 AM EDT

Trackback Added: Dental Insurance; Dental Insurance

Data Recovery 07/04/06 08:38:25 AM EDT

Trackback Added: Data Recovery; Data Recovery

Printers 07/02/06 12:24:47 PM EDT

Trackback Added: Printers; Printers

1031 Exchange 07/01/06 02:08:26 PM EDT

Trackback Added: 1031 Exchange; 1031 Exchange

First Aid Kits 07/01/06 03:49:12 AM EDT

Trackback Added: First Aid Kits; First Aid Kits

Car Accident Lawyer 06/30/06 02:25:19 PM EDT

Trackback Added: Car Accident Lawyer; Car Accident Lawyer

Acne 06/25/06 02:22:46 PM EDT

Trackback Added: Acne; Acne

Equity Line Of Credit 06/25/06 07:38:23 AM EDT

Trackback Added: Equity Line Of Credit; Equity Line Of Credit

Forklift 06/25/06 07:22:27 AM EDT

Trackback Added: Forklift; Forklift

Term Life Insurance 06/24/06 04:21:24 AM EDT

Trackback Added: Term Life Insurance; Term Life Insurance

Eye Surgery 06/23/06 06:58:00 PM EDT

Trackback Added: Eye Surgery; Eye Surgery

Relocation 06/23/06 06:35:57 PM EDT

Trackback Added: Relocation; Relocation

Payday Loan 06/23/06 06:33:04 PM EDT

Trackback Added: Payday Loan; Payday Loan

Payday Loan 06/23/06 03:15:54 PM EDT

Trackback Added: Payday Loan; Payday Loan

Relocation 06/23/06 03:10:34 PM EDT

Trackback Added: Relocation; Relocation

Distance Education 06/23/06 01:29:59 AM EDT

Trackback Added: Distance Education; Distance Education

Relocation 06/22/06 09:36:41 PM EDT

Trackback Added: Relocation; Relocation

Vasectomy 06/22/06 12:31:50 PM EDT

Trackback Added: Vasectomy; Vasectomy

Aeon 05/27/06 03:21:41 AM EDT

This tutorial is full of syntax errors.
Functions aren't terminated properly, statements aren't properly closed with semi-colons ;.
Needs amendment.

eddyC 02/19/06 07:05:15 PM EST

Hi "noname", I was searching for a solution to this problem and found out you've had the same tysRect-problem... Have you solved it by now? :-) TIA!

noname 01/05/06 06:00:11 PM EST

hey, i just took a shot at the example in "Cover Story: How to Increase the Frame Rates of Your Flash Movies": "Scrolling Large Amounts of Text".

Unless i'm doing something incredibly wrong, it's not close to complete the way you have it in the article. Anyway, i think i've narrowed it down and just need the value for one last property: "tysRect", in the scroll() function.

what is this supposed to be set to??? is there a working fla anywhere?

thanks!

@ThingsExpo Stories
Software AG helps organizations transform into Digital Enterprises, so they can differentiate from competitors and better engage customers, partners and employees. Using the Software AG Suite, companies can close the gap between business and IT to create digital systems of differentiation that drive front-line agility. We offer four on-ramps to the Digital Enterprise: alignment through collaborative process analysis; transformation through portfolio management; agility through process automation and integration; and visibility through intelligent business operations and big data.
There will be 50 billion Internet connected devices by 2020. Today, every manufacturer has a propriety protocol and an app. How do we securely integrate these "things" into our lives and businesses in a way that we can easily control and manage? Even better, how do we integrate these "things" so that they control and manage each other so our lives become more convenient or our businesses become more profitable and/or safe? We have heard that the best interface is no interface. In his session at Internet of @ThingsExpo, Chris Matthieu, Co-Founder & CTO at Octoblu, Inc., will discuss how these devices generate enough data to learn our behaviors and simplify/improve our lives. What if we could connect everything to everything? I'm not only talking about connecting things to things but also systems, cloud services, and people. Add in a little machine learning and artificial intelligence and now we have something interesting...
Last week, while in San Francisco, I used the Uber app and service four times. All four experiences were great, although one of the drivers stopped for 30 seconds and then left as I was walking up to the car. He must have realized I was a blogger. None the less, the next car was just a minute away and I suffered no pain. In this article, my colleague, Ved Sen, Global Head, Advisory Services Social, Mobile and Sensors at Cognizant shares his experiences and insights.
We are reaching the end of the beginning with WebRTC and real systems using this technology have begun to appear. One challenge that faces every WebRTC deployment (in some form or another) is identity management. For example, if you have an existing service – possibly built on a variety of different PaaS/SaaS offerings – and you want to add real-time communications you are faced with a challenge relating to user management, authentication, authorization, and validation. Service providers will want to use their existing identities, but these will have credentials already that are (hopefully) irreversibly encoded. In his session at Internet of @ThingsExpo, Peter Dunkley, Technical Director at Acision, will look at how this identity problem can be solved and discuss ways to use existing web identities for real-time communication.
Can call centers hang up the phones for good? Intuitive Solutions did. WebRTC enabled this contact center provider to eliminate antiquated telephony and desktop phone infrastructure with a pure web-based solution, allowing them to expand beyond brick-and-mortar confines to a home-based agent model. It also ensured scalability and better service for customers, including MUY! Companies, one of the country's largest franchise restaurant companies with 232 Pizza Hut locations. This is one example of WebRTC adoption today, but the potential is limitless when powered by IoT. Attendees will learn real-world benefits of WebRTC and explore future possibilities, as WebRTC and IoT intersect to improve customer service.
From telemedicine to smart cars, digital homes and industrial monitoring, the explosive growth of IoT has created exciting new business opportunities for real time calls and messaging. In his session at Internet of @ThingsExpo, Ivelin Ivanov, CEO and Co-Founder of Telestax, will share some of the new revenue sources that IoT created for Restcomm – the open source telephony platform from Telestax. Ivelin Ivanov is a technology entrepreneur who founded Mobicents, an Open Source VoIP Platform, to help create, deploy, and manage applications integrating voice, video and data. He is the co-founder of TeleStax, an Open Source Cloud Communications company that helps the shift from legacy IN/SS7 telco networks to IP-based cloud comms. An early investor in multiple start-ups, he still finds time to code for his companies and contribute to open source projects.
The Internet of Things (IoT) promises to create new business models as significant as those that were inspired by the Internet and the smartphone 20 and 10 years ago. What business, social and practical implications will this phenomenon bring? That's the subject of "Monetizing the Internet of Things: Perspectives from the Front Lines," an e-book released today and available free of charge from Aria Systems, the leading innovator in recurring revenue management.
The Internet of Things will put IT to its ultimate test by creating infinite new opportunities to digitize products and services, generate and analyze new data to improve customer satisfaction, and discover new ways to gain a competitive advantage across nearly every industry. In order to help corporate business units to capitalize on the rapidly evolving IoT opportunities, IT must stand up to a new set of challenges.
There’s Big Data, then there’s really Big Data from the Internet of Things. IoT is evolving to include many data possibilities like new types of event, log and network data. The volumes are enormous, generating tens of billions of logs per day, which raise data challenges. Early IoT deployments are relying heavily on both the cloud and managed service providers to navigate these challenges. In her session at 6th Big Data Expo®, Hannah Smalltree, Director at Treasure Data, to discuss how IoT, Big Data and deployments are processing massive data volumes from wearables, utilities and other machines.
All major researchers estimate there will be tens of billions devices – computers, smartphones, tablets, and sensors – connected to the Internet by 2020. This number will continue to grow at a rapid pace for the next several decades. With major technology companies and startups seriously embracing IoT strategies, now is the perfect time to attend @ThingsExpo in Silicon Valley. Learn what is going on, contribute to the discussions, and ensure that your enterprise is as "IoT-Ready" as it can be!
P2P RTC will impact the landscape of communications, shifting from traditional telephony style communications models to OTT (Over-The-Top) cloud assisted & PaaS (Platform as a Service) communication services. The P2P shift will impact many areas of our lives, from mobile communication, human interactive web services, RTC and telephony infrastructure, user federation, security and privacy implications, business costs, and scalability. In his session at Internet of @ThingsExpo, Erik Lagerway, Co-founder of Hookflash, will walk through the shifting landscape of traditional telephone and voice services to the modern P2P RTC era of OTT cloud assisted services.
While great strides have been made relative to the video aspects of remote collaboration, audio technology has basically stagnated. Typically all audio is mixed to a single monaural stream and emanates from a single point, such as a speakerphone or a speaker associated with a video monitor. This leads to confusion and lack of understanding among participants especially regarding who is actually speaking. Spatial teleconferencing introduces the concept of acoustic spatial separation between conference participants in three dimensional space. This has been shown to significantly improve comprehension and conference efficiency.
The Internet of Things is tied together with a thin strand that is known as time. Coincidentally, at the core of nearly all data analytics is a timestamp. When working with time series data there are a few core principles that everyone should consider, especially across datasets where time is the common boundary. In his session at Internet of @ThingsExpo, Jim Scott, Director of Enterprise Strategy & Architecture at MapR Technologies, will discuss single-value, geo-spatial, and log time series data. By focusing on enterprise applications and the data center, he will use OpenTSDB as an example to explain some of these concepts including when to use different storage models.
SYS-CON Events announced today that Gridstore™, the leader in software-defined storage (SDS) purpose-built for Windows Servers and Hyper-V, will exhibit at SYS-CON's 15th International Cloud Expo®, which will take place on November 4–6, 2014, at the Santa Clara Convention Center in Santa Clara, CA. Gridstore™ is the leader in software-defined storage purpose built for virtualization that is designed to accelerate applications in virtualized environments. Using its patented Server-Side Virtual Controller™ Technology (SVCT) to eliminate the I/O blender effect and accelerate applications Gridstore delivers vmOptimized™ Storage that self-optimizes to each application or VM across both virtual and physical environments. Leveraging a grid architecture, Gridstore delivers the first end-to-end storage QoS to ensure the most important App or VM performance is never compromised. The storage grid, that uses Gridstore’s performance optimized nodes or capacity optimized nodes, starts with as few a...
The Transparent Cloud-computing Consortium (abbreviation: T-Cloud Consortium) will conduct research activities into changes in the computing model as a result of collaboration between "device" and "cloud" and the creation of new value and markets through organic data processing High speed and high quality networks, and dramatic improvements in computer processing capabilities, have greatly changed the nature of applications and made the storing and processing of data on the network commonplace. These technological reforms have not only changed computers and smartphones, but are also changing the data processing model for all information devices. In particular, in the area known as M2M (Machine-To-Machine), there are great expectations that information with a new type of value can be produced using a variety of devices and sensors saving/sharing data via the network and through large-scale cloud-type data processing. This consortium believes that attaching a huge number of devic...
Innodisk is a service-driven provider of industrial embedded flash and DRAM storage products and technologies, with a focus on the enterprise, industrial, aerospace, and defense industries. Innodisk is dedicated to serving their customers and business partners. Quality is vitally important when it comes to industrial embedded flash and DRAM storage products. That’s why Innodisk manufactures all of their products in their own purpose-built memory production facility. In fact, they designed and built their production center to maximize manufacturing efficiency and guarantee the highest quality of our products.
All major researchers estimate there will be tens of billions devices - computers, smartphones, tablets, and sensors - connected to the Internet by 2020. This number will continue to grow at a rapid pace for the next several decades. Over the summer Gartner released its much anticipated annual Hype Cycle report and the big news is that Internet of Things has now replaced Big Data as the most hyped technology. Indeed, we're hearing more and more about this fascinating new technological paradigm. Every other IT news item seems to be about IoT and its implications on the future of digital business.
Can call centers hang up the phones for good? Intuitive Solutions did. WebRTC enabled this contact center provider to eliminate antiquated telephony and desktop phone infrastructure with a pure web-based solution, allowing them to expand beyond brick-and-mortar confines to a home-based agent model. Download Slide Deck: ▸ Here
BSQUARE is a global leader of embedded software solutions. We enable smart connected systems at the device level and beyond that millions use every day and provide actionable data solutions for the growing Internet of Things (IoT) market. We empower our world-class customers with our products, services and solutions to achieve innovation and success. For more information, visit www.bsquare.com.
With the iCloud scandal seemingly in its past, Apple announced new iPhones, updates to iPad and MacBook as well as news on OSX Yosemite. Although consumers will have to wait to get their hands on some of that new stuff, what they can get is the latest release of iOS 8 that Apple made available for most in-market iPhones and iPads. Originally announced at WWDC (Apple’s annual developers conference) in June, iOS 8 seems to spearhead Apple’s newfound focus upon greater integration of their products into everyday tasks, cross-platform mobility and self-monitoring. Before you update your device, here is a look at some of the new features and things you may want to consider from a mobile security perspective.