| By Colin Moock | Article Rating: |
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| June 15, 2005 11:00 AM EDT | Reads: |
21,716 |
In the preceding property names, "false" means that the button is not in a "toggled on" state, while "true" means that the button is in a "toggled on" state. Non-toggle buttons (i.e., normal buttons) use the "false" skins only. The letter "L" means left cap, "M" means middle, stretching section, and "R" means right cap.
Note, however, that rather than relying on the above list of CustomButton skin properties you should always consult the actual source code for the CustomButton class to verify which skin properties it supports. Different versions of the class may support different properties. The source code also contains a brief description for each skin element. The source file for CustomButton is located here:
- Windows: \Program Files\Macromedia\Flash MX 2004\[LANGUAGE_CODE]\First Run\Classes\mx\controls\CustomButton.as
- Macintosh: HD/Applications/Macromedia Flash MX 2004/First Run/Classes/mx/controls/CustomButton.as
Further Study
For more information on skinning and customizing the V2 components, see the following resources:
- Skinning the Flash MX 2004 Components (www.macromedia.com/devnet/mx/flash/articles/skinning_2004_print.html)
- Flash MX 2004 Version 7.2 updated Help: Using Components > Customizing Components > About Skinning Components
- Building and Testing Components in Macromedia Flash MX 2004 (www.macromedia.com/devnet/mx/flash/articles/buildtest_comp.html)
- Flash MX 2004 Version 7.2 updated Help: Using Components > Creating Components
Published June 15, 2005 Reads 21,716
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More Stories By Colin Moock
Colin Moock is an independent web guru with a passion for networked
creativity and expression. He is author of the world-renowned guides to
Flash programming, "ActionScript for Flash MX: The Definitive Guide" (O'Reilly
& Associates, 2003, 2001) and "Essential ActionScript 2.0" (O'Reilly &
Associates, 2004). A web professional since 1995, Moock runs one of the web's most venerable Flash developer sites, www.moock.org. He spends most of his
time pursuing his cardinal interest, multiuser application development, and
working on Unity, moock.org's complete commercial framework for creating and
deploying multiuser applications for Macromedia Flash.
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