<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xml:base="http://flex.sys-con.com"  xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
 <title>Articles by Aaron Cloutier</title>
 <link>http://flex.sys-con.com/</link>
 <description>Latest articles from Aaron Cloutier</description>
 <language>en</language>
 <copyright>Copyright 2009 </copyright>
 <generator></generator>
 <lastBuildDate>Thu, 08 Jan 2009 00:21:54 EST</lastBuildDate>
 <docs>http://backend.userland.com/rss</docs>
 <ttl>10</ttl>
<item>
 <title>Using Multiple Cameras</title>
 <link>http://flex.sys-con.com/node/47587</link>
 <description>Shockwave3D (S3D), despite a number of advantages such as delivery on the Web and small plug-in size, suffers from a few disadvantages in terms of its architecture. One of the &#039;classic problems&#039; with regard to the way S3D is built is the inability of the developer to manipulate exactly when objects are drawn to the screen, or more correctly the order in which they are drawn to the screen.&lt;p&gt;&lt;a href=&quot;http://flex.sys-con.com/node/47587&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Tue, 21 Dec 2004 00:00:00 EST</pubDate>
 <guid isPermaLink="true">http://flex.sys-con.com/node/47587</guid>
</item>
</channel>
</rss>
